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P. Cascarano
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Embodiment in Smartphone Augmented Reality: Effects on User Performance
Revisiting put-that-there, context aware window interactions via LLMs
Tuning Immersion and Performance with Adaptive Generative Music in VR
Towards the target and not beyond: 2D vs 3D visual aids in MR-based neurosurgical simulation
See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention
xrWORKS'25: The 2nd International Workshop on Extended Reality for Knowledge Work
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