
VR Lab Members Attend CHI 2026
VR Lab members presented research and contributed to a workshop on augmented mixed-reality and robotic body parts at CHI 2026.
Read moreMedia
Follow the lab's latest research updates, event activity, public stories and snapshots from workshops, demonstrations and visits.
Updates
Browse the newest stories, announcements and public-facing updates from across the lab.

VR Lab members presented research and contributed to a workshop on augmented mixed-reality and robotic body parts at CHI 2026.
Read more
A haptic belt that warns VR users about real-world obstacles before they collide with them, improving immersion without breaking the experience.
Read more
Using Mixed Reality to adapt human sensing and interaction for more inclusive digital experiences.
Read more
The ARME project and the business development that is spinning off (JAMS) have been featured by the University of Birmingham in two press releases: …
Read more
The ARME project is celebrating a new milestone with additional backing from the iCURE program (https://www.icureprogramme.com). This UKRI …
Read more
The project has secured two impact acceleration awards, one to develop a version of the application to run on iOS, the other to work with the Museum …
Read more
Max delves into the Augmented Reality Music Ensemble project in an interview at the University of Birmingham. The project’s core ambition is to …
Read more

We are delighted to announce a groundbreaking development in the project. We have successfully created a remarkable plug-in designed to simulate the …
Read moreEvents
Explore seminars, workshops, demos, network visits and public activities hosted or supported by the VR Lab.

Pamela Aculey and Alex Kosminsky shared how inclusive AR storytelling can support children who find traditional reading formats challenging.
Read moreXiang Li discussed body-centric interfaces and embodied interaction for virtual, augmented and mixed reality environments.
Read more
Gavin Buckingham discussed how people perceive and interact with objects through touch, movement and immersive virtual reality.
Read more
BhamXR members visited the Extreme Robotics Lab to explore links between robotics, XR, sensing, control and human-centred interaction.
Read more
A hands-on motion capture crash course introduced researchers to motion capture setup, markerless tracking, data acquisition and analysis.
Read more
The first BhamXR meetup brought the University of Birmingham XR community together for discussion, networking and research exchange.
Read moreResources
The Resources page brings together details about VR/AR/MR headsets, motion capture, haptics, recording spaces, 3D printing and the VRLab Office.