Publications

Our publications investigate how immersive technologies shape perception, movement, interaction and collaboration. The work below highlights recent VR, AR, MR and XR research involving VR Lab members, including studies of haptics, embodiment, text entry, multimodal interaction, virtual environments, mixed-reality simulation and applied immersive systems.

This list focuses on recent publications from 2025 onwards. It is intended as a readable snapshot of the lab’s current XR research activity rather than a complete academic bibliography.

2026

  • Y. Lin, M. Han, W. Jiang, S. Je, and I. Oakley. GazeZoom: Exploration of Gaze-Assisted Multimodal Techniques for Panning and Zooming. CHI ‘26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 673, 2026. DOI

  • H. Yi, M. J. Kim, S. Je, S. Oh, S. Takashita, H. Zhou, M. Muehlhaus, E. Ofek, and A. Bianchi. Augmented Body Parts: Bridging VR Embodiment and Wearable Robotics. CHI EA ‘26: Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems, Article 923, 2026. DOI

  • J. Wen, D. Giunchi, P. Cascarano, R. Bovo, E. Ofek, and A. J. Steed. Tuning Immersion and Performance with Adaptive Generative Music in VR. IEEE Transactions on Visualization and Computer Graphics, 2026. DOI

  • D. Abdlkarim, D. Mukherjee, D. Giunchi, M. Di Luca, and E. Ofek. Belt and whistles - adding lower body collision awareness for MR experiences. CHI ‘26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, Article 566, 2026. DOI

  • P. Cascarano, A. Loretti, L. Zanuttini, A. Di Pasquale, S. Hajahmadi, D. Giunchi, R. Bovo, M. Martinoni, and G. Marfia. Towards the target and not beyond: 2D vs 3D visual aids in MR-based neurosurgical simulation. Virtual Reality, 30(2), Article 70, 2026. DOI

2025

  • P. Cascarano, A. Loretti, L. Zanuttini, D. Giunchi, R. Bovo, S. Hajahmadi, G. Vallasciani, M. Martinoni, and G. Marfia. See It and Hear It: Multimodal Guidance in MR-Based Neurosurgical Simulation for Skill Retention. VRST ‘25: Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology, Article 26, 2025. DOI

  • Y. Lin, H. Shi, W. Jiang, X. Zhang, H.-Y. Jo, Y. Kim, and S. Je. Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation. IEEE Transactions on Visualization and Computer Graphics, 31(11), 10066-10079, 2025. DOI

  • S. Hauck, D. Abdlkarim, J. Dudley, P. O. Kristensson, E. Ofek, and J. Grubert. ReachVox: clutter-free reachability visualization for robot motion planning in virtual reality. IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2025. DOI

  • A. Bhatia, M. H. Mughrabi, D. Abdlkarim, M. Di Luca, M. Gonzalez-Franco, K. Ahuja, and H. Seifi. Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR. CHI ‘25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025. DOI

  • Y. Chang, J. Chen, Y. Lin, X. Zhang, and S. Je. HapticWings: Enhancing the Experience of Extra Wing Motions in Virtual Reality through Dynamic 2D Weight Shifting. DIS ‘25: Proceedings of the 2025 ACM Designing Interactive Systems Conference, 2025. DOI

  • E. Gatti, D. Giunchi, N. Numan, and A. Steed. Around the Virtual Campfire: Early UX Insights into AI-Generated Stories in VR. 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), 136-141, 2025. DOI

  • D. Giunchi, R. Bovo, E. K. Tutuncu, P. Cascarano, D. Kim, V. Biener, J. Grubert, and M. Gonzalez-Franco. xrWORKS'25: The 2nd International Workshop on Extended Reality for Knowledge Work. 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 510-511, 2025. DOI

  • A. David, D. Giunchi, J. Stuart, A. Steed, and A. Esteves. PaintBranch: Asynchronous Collaborative Art in Virtual Reality. 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 320-321, 2025. DOI